![]() After taking the metal nut up to the top - while minding the ceiling spikes - is the next metal nut on the right. Afterwards, at the end of this road, the player will encounter a metal nut. Taking the bumpers there will let the player ascend to the top of the left wall. It then leads to a half-slant with a ledge. The road drops to a quarter-slant and follows a long trail of Rings that leads to a mesh cylinder.Spin Dash to the left will hit the Spring and bounce the player up the bumpers to the next section. Crossing the gap on the left will let them through a door towards a U-bend. From here, to the right is a Star Post and a Super Ring monitor. By using the next elevator, the player will walk across a long mesh cylinder, ending with a quarter-slant and some bumpers. Regardless, it will lead the player to another two-quarter slants, one to the right and one going up, each with trails of Rings along them. The player may also want to go down through both T-junctions, which ignores all the bumpers. ![]() Spin Dash to the left will hit a Spring and bounce the playable character up the bumpers to the next section. Here, the player will be standing on a U-bend. The road then leads to a crusher guarding another door. From here, a switch will open up a path below. By heading right from here, the door will open automatically. Here, the player must simply drop down and they will find two trails of Rings on quarter-slants. Afterwards, to the left are two moving platforms for the purpose of helping the player cross the gap. To the right from here is a Shield monitor, guarded by ceiling spikes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |